DF Retro - Season 1 Episode 14 Daytona USA and Why Frame-Rate Has Always Mattered
The forecast is calling for blue blue skies. That's right, it's Daytona USA. At the time of its release, Daytona USA was the single most technically impressive game ever made and we explore each of the major iterations of the game. Daytona also helped illustrate just how important frame-rate is and was during this time. So join us as we fire up the game on Saturn, Dreamcast, the PC, and even the PlayStation 3.
Year: 2020
Genre: Documentary
Country: Germany
Studio: YouTube
Director: John Linneman
Cast: John Linneman
Crew:
First Air Date: May 30, 2016
Last Air date: Apr 26, 2020
Season: 5 Season
Episode: 96 Episode
Runtime: 26 minutes
IMDb: 0.00/10 by 0.00 users
Popularity: 1.748
Language: English
Episode
Quake Sega Saturn Analysis: The Impossible Port
Shenmue: A Game Ahead Of Its Time
Duke Nukem 3D: Come Get Some... Ports!
The Birth Of Unreal Engine On Console
Half-Life: The Shooter Redefined On PC, PS2 And Dreamcast
Castlevania Symphony of the Night In-Depth Analysis
The Nintendo Launch Spectacular: NES/SNES/N64/GCN/Wii
Half-Life 2: The Shooter Evolved
Rare's N64 Classics: GoldenEye and Perfect Dark
Deus Ex is A PC Classic, But What About PlayStation 2?
Ridge Racer 5 and Ridge Racer Type 4 PS2/PS1
MechWarrior 2: 31st Century Combat: DOS/Win95/3DFX/PS1/Saturn
MDK: Shiny Entertainment's PC Masterpiece
Daytona USA and Why Frame-Rate Has Always Mattered
Silent Hill 2: Horror Perfected on PS2/Xbox/PC/PS3
Origin Systems and the Crusader Series on PC/PS1/Saturn/PSP
Metroid Prime: First Person Action Redefined GC/Wii
Tomb Raider Analysed on PS1/Saturn/DOS/Win95
Shenmue 2: A Masterpiece Revisited
Ico Revisited - The Ueda Collection: Part 1
Shadow of the Colossus Revisited - The Ueda Collection: Part 2