Masahiro Sakurai on Creating Games
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development.
The goal? To try and help make games around the world a little more fun!
First Air Date: Aug 24, 2022
Last Air date: Oct 22, 2024
Season: 3 Season
Episode: 273 Episode
Runtime: 26 minutes
IMDb: 0.00/10 by 0.00 users
Popularity: 21.644
Language: Japanese
Keyword :
Episode
What is “Play”? [Game Essence]
Blade Trails [Effects]
Let Them Skip, Let Them Pause [UI]
Flipped Animation [Animation]
Customization Lets Your Imagination Play [Planning & Game Design]
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Dealing With Color Disparity [Graphics]
Giving Feedback for Sound Effects [Audio]
Show the Actual Game! [Marketing]
Staying True to Your Concept [Work Ethic]
Faithfulness Comes First in Licensed Games [Game Essence]
Randomness Spices Games Up [Design Specifics]
Turning Gift-Giving Into a Game [Grab Bag]
Don’t Put Decisions Off [Team Management]
Motion Blur [Graphics]
Game Essence in Action Games [Game Essence]
A: Work Ethic 1 (Category Compilation) #01~#10
Animation Blending [Animation]
Debug Mode [Programming & Tech]
C: Planning & Game Design 1 (Category Compilation) #01~#09
Crafting “Similar” Games [Planning & Game Design]
Button Settings [UI]
Competition and Abundance [Work Ethic]
A World Without Footprints [Grab Bag]
Presenting Scores [Planning & Design]
Making Effects the Right Size [Effects]
B: Game Essence 1 (Category Compilation) #01~#06
Handicap Systems [Design Specifics]
Making "Work" Games Fun [Game Essence]
Balancing Ambient Sounds [Audio]
Making the Imaginary Feel Real [Graphics]
Using Parameters to Establish Characters [Planning & Game Design]
Playing Games in Front of Other People [Marketing]
Bug Testing Systems [Team Management]
1986: The Year of Legend [Grab Bag]
Portraying Fingers [Animation]
Advancing Text [UI]
Say It, and It Might Come True [Work Ethic]
Better Than Not Being Able to Beat the Game [Game Essence]
D: Design Specifics 1 (Category Compilation) #01~#08
A World with Less Color [Planning & Game Design]
Final Output [Graphics]
Storage Tips [Grab Bag]
Transparency Features [Programming & Tech]
Average and Mediocre Are the Same Thing [Design Specifics]
Mandatory Strategies and Strategic Balance [Game Essence]
E: Team Management 1 (Category Compilation) #01~#07
Play Testing Keeps Going [Team Management]
Computer-Controlled Players [Planning & Game Design]
Using Other Songs for Audio Reference [Audio]
Flashing Effects [Effects]
Destroying One Wall [Graphics]
Always Keep Attack Collision in Mind [Animation]
Targeting and Market Research [Marketing]
Gameplay as Part of a Live Performance [Grab Bag]
Echo Chambers [Work Ethic]
Adding Help Text to Menus [UI]
Game Essence in Strategy Games [Game Essence]
Online Updates [Design Specifics]
Manga-like Visuals [Graphics]
In-Game Cutscenes [Planning & Game Design]
F: Graphics 1 (Category Compilation) #01~#06
Directors and Producers [Team Management]
Start with the Climax [Planning & Game Design]
The Limitations of Skeletons [Animation]
When Ideas Won't Come [Work Ethic]
How Good Were the Player’s Actions? [Game Essence]
Famicom and NES Audio [Audio]
Making Things Clear, Even Without Words [UI]
Turning Anything Into a Competitive Game [Grab Bag]
Being Kind to Beginners [Planning & Game Design]
Establishing Characters Through Their Design [Graphics]
The Limitations of Particle Effects [Effects]
Smash Bros. DOJO!! [Marketing]
Speedy Screen Transitions [Design Specifics]
Amplify Both Strengths and Weaknesses [Game Essence]
G: Animation 1 (Category Compilation) #01~#09
Elementary School Play Testers [Team Management]
Never Get Into Fights [Work Ethic]
Be Mindful of the Time Players are Giving You [Planning & Game Design]
Rotation on Two Axes [Animation]
H: Effects 1 (Category Compilation) #01~#06
CRT Displays [Grab Bag]
Odds and Ends of Supervising: Sora Edition [Graphics]
HUDs [UI]
I: Audio 1 (Category Compilation) #01~#07
What Happens When You Shift the Center of Gravity? [Design Specifics]
Give Yourself a Handicap When Balancing Your Game [Game Essence]
No Masterpiece Has Bad Audio [Audio]
A Director’s Job is to Trim [Team Management]
Mr. Iwata [Grab Bag]
Up is Down, and Down is Up [Work Ethic]
J: UI 1 (Category Compilation) #01~#08
K: Programming & Tech 1 (Category Compilation) #01~#05
M: Grab Bag 1 (Category Compilation) #01~#09
Masahiro Sakurai on Creating Games: Finale Special