Masahiro Sakurai on Creating Games - Season 1 Episode 22 Name Files Logically [Programming & Tech]
First Air Date: Aug 24, 2022
Last Air date: Oct 22, 2024
Season: 3 Season
Episode: 273 Episode
Runtime: 26 minutes
IMDb: 0.00/10 by 0.00 users
Popularity: 21.644
Language: Japanese
Keyword :
Episode
About This Channel
Masahiro Sakurai's Creative Works
Stop for Big Moments! [Design Specifics]
Kirby's Dream Land [Game Concepts]]
Frame Rates [Planning & Game Design]
Risk and Reward [Game Essence]
Game Development Isn't a Game [Work Ethic]
Down with Lag! [Grab Bag]
Squeeze and Release [Game Essence]
Draw the Light, Not the Asset [Graphics]
Kirby's Adventure [Game Concepts]
Presentations Are All About Speed! [Work Ethic]
Game Awards [Grab Bag]
Assigning Animations [Animation]
Game Essence in Role-Playing Games [Game Essence]
Make It "Pop" [Effects]
Just Let Them Play! [Planning & Game Design]
Clarity vs. Style [UI]
Giving "Weight" to Buttons [Design Specifics]
Kirby Super Star [Game Concepts]
Try Telling That to the Player [Work Ethic]
Name Files Logically [Programming & Tech]
Keeping Rewards in Sight [Planning & Game Design]
Exercise While You Game! [Grab Bag]
Make the Tempo Match the Game [Audio]
Fun Beyond Game Essence [Game Essence]
Super Smash Bros. [Game Concepts]
Too Much is Just Right [Animation]
Spec Changes [Work Ethic]
Emphasize Objects with Collision [Graphics]
The Price of Games [Grab Bag]
Strike a Balance with Sound Effects [Audio]
Text Size [UI]
Making a Living Making Games [Planning & Game Design]
Let Your Characters Shine [Effects]
Breaking Down Attack Animations [Animation]
Jump Physics [Design Specifics]
Writing Game Proposals [Work Ethic]
My Feline Friend, Fukurashi [Grab Bag]
Super Smash Bros. Melee [Game Concepts]
The Fiend's Cauldron [Game Essence]
A Small Window Into the World [Planning & Game Design]
Sharing Info Within a Team [Team Management]
Distinguishing Between Major and Minor Elements [Graphics]
That Was Then, This Is Now [Grab Bag]
Making Your Game Easy to Tune [Programming & Tech]
Eight Hit Stop Techniques [Design Specifics]
Let Players Cheat the System [Game Essence]
Making Lead-ins Instant and Impactful [Animation]
Jobs in Game Development [Team Management]
The Potential of One Button [Planning & Game Design]
Prep Your Proposals Hot and Fast [Work Ethic]
Sora Ltd. [Grab Bag]
Listen in Various Environments [Audio]
Modern Quality of Life Features [UI]