Night mode

Masahiro Sakurai on Creating Games - Season 1 Episode 9 Squeeze and Release [Game Essence]

Trailer

Year:

Genre:

Country:

Studio:

Director:

Cast:

Crew:

First Air Date: Aug 24, 2022

Last Air date: Oct 22, 2024

Season: 3 Season

Episode: 273 Episode

Runtime: 26 minutes

IMDb: 0.00/10 by 0.00 users

Popularity: 21.644

Language: Japanese

Keyword :
Episode About This Channel Masahiro Sakurai's Creative Works Stop for Big Moments! [Design Specifics] Kirby's Dream Land [Game Concepts]] Frame Rates [Planning & Game Design] Risk and Reward [Game Essence] Game Development Isn't a Game [Work Ethic] Down with Lag! [Grab Bag] Squeeze and Release [Game Essence] Draw the Light, Not the Asset [Graphics] Kirby's Adventure [Game Concepts] Presentations Are All About Speed! [Work Ethic] Game Awards [Grab Bag] Assigning Animations [Animation] Game Essence in Role-Playing Games [Game Essence] Make It "Pop" [Effects] Just Let Them Play! [Planning & Game Design] Clarity vs. Style [UI] Giving "Weight" to Buttons [Design Specifics] Kirby Super Star [Game Concepts] Try Telling That to the Player [Work Ethic] Name Files Logically [Programming & Tech] Keeping Rewards in Sight [Planning & Game Design] Exercise While You Game! [Grab Bag] Make the Tempo Match the Game [Audio] Fun Beyond Game Essence [Game Essence] Super Smash Bros. [Game Concepts] Too Much is Just Right [Animation] Spec Changes [Work Ethic] Emphasize Objects with Collision [Graphics] The Price of Games [Grab Bag] Strike a Balance with Sound Effects [Audio] Text Size [UI] Making a Living Making Games [Planning & Game Design] Let Your Characters Shine [Effects] Breaking Down Attack Animations [Animation] Jump Physics [Design Specifics] Writing Game Proposals [Work Ethic] My Feline Friend, Fukurashi [Grab Bag] Super Smash Bros. Melee [Game Concepts] The Fiend's Cauldron [Game Essence] A Small Window Into the World [Planning & Game Design] Sharing Info Within a Team [Team Management] Distinguishing Between Major and Minor Elements [Graphics] That Was Then, This Is Now [Grab Bag] Making Your Game Easy to Tune [Programming & Tech] Eight Hit Stop Techniques [Design Specifics] Let Players Cheat the System [Game Essence] Making Lead-ins Instant and Impactful [Animation] Jobs in Game Development [Team Management] The Potential of One Button [Planning & Game Design] Prep Your Proposals Hot and Fast [Work Ethic] Sora Ltd. [Grab Bag] Listen in Various Environments [Audio] Modern Quality of Life Features [UI]