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Masahiro Sakurai on Creating Games - Season 3 Episode 23 Competition and Abundance [Work Ethic]

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First Air Date: Aug 24, 2022

Last Air date: Oct 22, 2024

Season: 3 Season

Episode: 273 Episode

Runtime: 26 minutes

IMDb: 0.00/10 by 0.00 users

Popularity: 21.644

Language: Japanese

Keyword :
Episode What is “Play”? [Game Essence] Blade Trails [Effects] Let Them Skip, Let Them Pause [UI] Flipped Animation [Animation] Customization Lets Your Imagination Play [Planning & Game Design] Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] Dealing With Color Disparity [Graphics] Giving Feedback for Sound Effects [Audio] Show the Actual Game! [Marketing] Staying True to Your Concept [Work Ethic] Faithfulness Comes First in Licensed Games [Game Essence] Randomness Spices Games Up [Design Specifics] Turning Gift-Giving Into a Game [Grab Bag] Don’t Put Decisions Off [Team Management] Motion Blur [Graphics] Game Essence in Action Games [Game Essence] A: Work Ethic 1 (Category Compilation) #01~#10 Animation Blending [Animation] Debug Mode [Programming & Tech] C: Planning & Game Design 1 (Category Compilation) #01~#09 Crafting “Similar” Games [Planning & Game Design] Button Settings [UI] Competition and Abundance [Work Ethic] A World Without Footprints [Grab Bag] Presenting Scores [Planning & Design] Making Effects the Right Size [Effects] B: Game Essence 1 (Category Compilation) #01~#06 Handicap Systems [Design Specifics] Making "Work" Games Fun [Game Essence] Balancing Ambient Sounds [Audio] Making the Imaginary Feel Real [Graphics] Using Parameters to Establish Characters [Planning & Game Design] Playing Games in Front of Other People [Marketing] Bug Testing Systems [Team Management] 1986: The Year of Legend [Grab Bag] Portraying Fingers [Animation] Advancing Text [UI] Say It, and It Might Come True [Work Ethic] Better Than Not Being Able to Beat the Game [Game Essence] D: Design Specifics 1 (Category Compilation) #01~#08 A World with Less Color [Planning & Game Design] Final Output [Graphics] Storage Tips [Grab Bag] Transparency Features [Programming & Tech] Average and Mediocre Are the Same Thing [Design Specifics] Mandatory Strategies and Strategic Balance [Game Essence] E: Team Management 1 (Category Compilation) #01~#07 Play Testing Keeps Going [Team Management] Computer-Controlled Players [Planning & Game Design] Using Other Songs for Audio Reference [Audio] Flashing Effects [Effects] Destroying One Wall [Graphics] Always Keep Attack Collision in Mind [Animation] Targeting and Market Research [Marketing] Gameplay as Part of a Live Performance [Grab Bag] Echo Chambers [Work Ethic] Adding Help Text to Menus [UI] Game Essence in Strategy Games [Game Essence] Online Updates [Design Specifics] Manga-like Visuals [Graphics] In-Game Cutscenes [Planning & Game Design] F: Graphics 1 (Category Compilation) #01~#06 Directors and Producers [Team Management] Start with the Climax [Planning & Game Design] The Limitations of Skeletons [Animation] When Ideas Won't Come [Work Ethic] How Good Were the Player’s Actions? [Game Essence] Famicom and NES Audio [Audio] Making Things Clear, Even Without Words [UI] Turning Anything Into a Competitive Game [Grab Bag] Being Kind to Beginners [Planning & Game Design] Establishing Characters Through Their Design [Graphics] The Limitations of Particle Effects [Effects] Smash Bros. DOJO!! [Marketing] Speedy Screen Transitions [Design Specifics] Amplify Both Strengths and Weaknesses [Game Essence] G: Animation 1 (Category Compilation) #01~#09 Elementary School Play Testers [Team Management] Never Get Into Fights [Work Ethic] Be Mindful of the Time Players are Giving You [Planning & Game Design] Rotation on Two Axes [Animation] H: Effects 1 (Category Compilation) #01~#06 CRT Displays [Grab Bag] Odds and Ends of Supervising: Sora Edition [Graphics] HUDs [UI] I: Audio 1 (Category Compilation) #01~#07 What Happens When You Shift the Center of Gravity? [Design Specifics] Give Yourself a Handicap When Balancing Your Game [Game Essence] No Masterpiece Has Bad Audio [Audio] A Director’s Job is to Trim [Team Management] Mr. Iwata [Grab Bag] Up is Down, and Down is Up [Work Ethic] J: UI 1 (Category Compilation) #01~#08 K: Programming & Tech 1 (Category Compilation) #01~#05 M: Grab Bag 1 (Category Compilation) #01~#09 Masahiro Sakurai on Creating Games: Finale Special