Masahiro Sakurai on Creating Games - Season 3 Episode 3 Let Them Skip, Let Them Pause [UI]
First Air Date: Aug 24, 2022
Last Air date: Oct 22, 2024
Season: 3 Season
Episode: 273 Episode
Runtime: 26 minutes
IMDb: 0.00/10 by 0.00 users
Popularity: 21.644
Language: Japanese
Keyword :
Episode
What is “Play”? [Game Essence]
Blade Trails [Effects]
Let Them Skip, Let Them Pause [UI]
Flipped Animation [Animation]
Customization Lets Your Imagination Play [Planning & Game Design]
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Dealing With Color Disparity [Graphics]
Giving Feedback for Sound Effects [Audio]
Show the Actual Game! [Marketing]
Staying True to Your Concept [Work Ethic]
Faithfulness Comes First in Licensed Games [Game Essence]
Randomness Spices Games Up [Design Specifics]
Turning Gift-Giving Into a Game [Grab Bag]
Don’t Put Decisions Off [Team Management]
Motion Blur [Graphics]
Game Essence in Action Games [Game Essence]
A: Work Ethic 1 (Category Compilation) #01~#10
Animation Blending [Animation]
Debug Mode [Programming & Tech]
C: Planning & Game Design 1 (Category Compilation) #01~#09
Crafting “Similar” Games [Planning & Game Design]
Button Settings [UI]
Competition and Abundance [Work Ethic]
A World Without Footprints [Grab Bag]
Presenting Scores [Planning & Design]
Making Effects the Right Size [Effects]
B: Game Essence 1 (Category Compilation) #01~#06
Handicap Systems [Design Specifics]
Making "Work" Games Fun [Game Essence]
Balancing Ambient Sounds [Audio]
Making the Imaginary Feel Real [Graphics]
Using Parameters to Establish Characters [Planning & Game Design]
Playing Games in Front of Other People [Marketing]
Bug Testing Systems [Team Management]
1986: The Year of Legend [Grab Bag]
Portraying Fingers [Animation]
Advancing Text [UI]
Say It, and It Might Come True [Work Ethic]
Better Than Not Being Able to Beat the Game [Game Essence]
D: Design Specifics 1 (Category Compilation) #01~#08
A World with Less Color [Planning & Game Design]
Final Output [Graphics]
Storage Tips [Grab Bag]
Transparency Features [Programming & Tech]
Average and Mediocre Are the Same Thing [Design Specifics]
Mandatory Strategies and Strategic Balance [Game Essence]
E: Team Management 1 (Category Compilation) #01~#07
Play Testing Keeps Going [Team Management]
Computer-Controlled Players [Planning & Game Design]
Using Other Songs for Audio Reference [Audio]
Flashing Effects [Effects]
Destroying One Wall [Graphics]
Always Keep Attack Collision in Mind [Animation]
Targeting and Market Research [Marketing]
Gameplay as Part of a Live Performance [Grab Bag]
Echo Chambers [Work Ethic]
Adding Help Text to Menus [UI]
Game Essence in Strategy Games [Game Essence]
Online Updates [Design Specifics]
Manga-like Visuals [Graphics]
In-Game Cutscenes [Planning & Game Design]
F: Graphics 1 (Category Compilation) #01~#06
Directors and Producers [Team Management]
Start with the Climax [Planning & Game Design]
The Limitations of Skeletons [Animation]
When Ideas Won't Come [Work Ethic]
How Good Were the Player’s Actions? [Game Essence]
Famicom and NES Audio [Audio]
Making Things Clear, Even Without Words [UI]
Turning Anything Into a Competitive Game [Grab Bag]
Being Kind to Beginners [Planning & Game Design]
Establishing Characters Through Their Design [Graphics]
The Limitations of Particle Effects [Effects]
Smash Bros. DOJO!! [Marketing]
Speedy Screen Transitions [Design Specifics]
Amplify Both Strengths and Weaknesses [Game Essence]
G: Animation 1 (Category Compilation) #01~#09
Elementary School Play Testers [Team Management]
Never Get Into Fights [Work Ethic]
Be Mindful of the Time Players are Giving You [Planning & Game Design]
Rotation on Two Axes [Animation]
H: Effects 1 (Category Compilation) #01~#06
CRT Displays [Grab Bag]
Odds and Ends of Supervising: Sora Edition [Graphics]
HUDs [UI]
I: Audio 1 (Category Compilation) #01~#07
What Happens When You Shift the Center of Gravity? [Design Specifics]
Give Yourself a Handicap When Balancing Your Game [Game Essence]
No Masterpiece Has Bad Audio [Audio]
A Director’s Job is to Trim [Team Management]
Mr. Iwata [Grab Bag]
Up is Down, and Down is Up [Work Ethic]
J: UI 1 (Category Compilation) #01~#08
K: Programming & Tech 1 (Category Compilation) #01~#05
M: Grab Bag 1 (Category Compilation) #01~#09
Masahiro Sakurai on Creating Games: Finale Special