Crash Course Computer Science - Season 1 Episode 27 3D Graphics
Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics.
Year: 2017
Genre:
Country: United States of America
Studio: YouTube, PBS Digital Studios
Director:
Cast: Carrie Anne Philbin
Crew:
First Air Date: Feb 22, 2017
Last Air date: Dec 21, 2017
Season: 1 Season
Episode: 40 Episode
Runtime: 12 minutes
IMDb: 0.00/10 by 0.00 users
Popularity: 2.4799
Language: English
Keyword :
Episode
Early Computing
Electronic Computing
Boolean Logic & Logic Gates
Representing Numbers and Letters with Binary
How Computers Calculate - the ALU
Registers and RAM
The Central Processing Unit (CPU)
Instructions & Programs
Advanced CPU Designs
Early Programming
The First Programming Languages
Programming Basics: Statements & Functions
Intro to Algorithms
Data Structures
Alan Turing
Software Engineering
Integrated Circuits & Moore’s Law
Operating Systems
Memory & Storage
Files & File Systems
Compression
Keyboards & Command Line Interfaces
Screens & 2D Graphics
The Cold War and Consumerism
The Personal Computer Revolution
Graphical User Interfaces
3D Graphics
Computer Networks
The Internet
The World Wide Web
Cybersecurity
Hackers & Cyber Attacks
Cryptography
Machine Learning & A.I.
Computer Vision
Natural Language Processing
Robots
Psychology of Computing
Educational Technology
The Future of Computing