Crash Course Games - Season 1 Episode 10 Microsoft and Connected Consoles
Today, we wrap up our discussion of the console wars by taking a look at Microsoft’s Xbox which was announced in 2001. The early 2000s saw a lot of innovation in hardware and games and we’ll cover some of that, but one significant change that would heavily influence the industry was actually pioneered by that doomed Sega Dreamcast was Internet connectivity. Sony’s Playstation 2, released in 2000, and Nintendo’s GameCube, released in 2001, would also include ways to get online, but Xbox’s implementation of a fully unified network that allowed gamers to compete across consoles was the first of its kind. Now, PCs gamers had been playing across networks, particularly within the popular MMORPG genre, since the mid 90s and we’ll spend a couple episodes taking a closer look at the PC's influence, but today we’re going to focus specifically on how the Internet on consoles helped lead to the prevalence of the competitive gaming and online gaming communities we see today.
Year: 2016
Genre:
Country: United States of America
Studio: YouTube
Director:
Cast: Andre Meadows
Crew:
First Air Date: Apr 01, 2016
Last Air date: Dec 16, 2016
Season: 1 Season
Episode: 29 Episode
Runtime: 10 minutes
IMDb: 2.00/10 by 1.00 users
Popularity: 1.1928
Language: English
Keyword :
Episode
What is a Game?
Ancient Games
The Dawn of Video Games
Atari and the Business of Video Games
The First Home Consoles
The Video Game Crash of 1983
Nintendo and a New Standard for Video Games
Sega and More Mature Video Games
Playstation and More Immersive Video Games
Microsoft and Connected Consoles
Casual Gaming
MMORPGs
Card Games
Board Games
Educational Games
Psychology of Gaming
The Olympics, FIFA, and why we love sports
Role-playing Games
Game Design
PC Gaming
The Future of Virtual Reality
Open World Games
Handhelds
Input Devices
The History of Game Shows
LARP
Gambling
The Pokémon Phenomenon
The Future of Gaming