Crash Course Games - Season 1 Episode 21 The Future of Virtual Reality
Today, we’re going to take a look at a seemingly cutting-edge technology that has actually been around for decades - virtual reality. Virtual reality devices have been introduced multiple times in the video game era, but they never seem to stick. But why is that? To try to answer this question we’re going to trace the origins of virtual reality all the way from panoramic paintings in 12th century China to the present and hopefully it will better inform what the future holds for this gaming technology.
Year: 2016
Genre:
Country: United States of America
Studio: YouTube
Director:
Cast: Andre Meadows
Crew:
First Air Date: Apr 01, 2016
Last Air date: Dec 16, 2016
Season: 1 Season
Episode: 29 Episode
Runtime: 10 minutes
IMDb: 2.00/10 by 1.00 users
Popularity: 1.6322
Language: English
Keyword :
Episode
What is a Game?
Ancient Games
The Dawn of Video Games
Atari and the Business of Video Games
The First Home Consoles
The Video Game Crash of 1983
Nintendo and a New Standard for Video Games
Sega and More Mature Video Games
Playstation and More Immersive Video Games
Microsoft and Connected Consoles
Casual Gaming
MMORPGs
Card Games
Board Games
Educational Games
Psychology of Gaming
The Olympics, FIFA, and why we love sports
Role-playing Games
Game Design
PC Gaming
The Future of Virtual Reality
Open World Games
Handhelds
Input Devices
The History of Game Shows
LARP
Gambling
The Pokémon Phenomenon
The Future of Gaming