Crash Course Games - Season 1 Episode 11 Casual Gaming
Today, we’re moving on from game consoles to talk about a bigger shift that was happening in the gaming industry. In the mid 2000s, we saw a proliferation of Internet accessible devices and with them gaming would expand to a new audience. We’re going to talk about two types of games that are found on these devices, social and mobile games, which together we’ll call casual games. Now, the definitions of these terms can get a little muddy, as they’re continuously evolving, but largely what was seen in the industry was a widespread adoption of asynchronous, socially driven gameplay. These changes spurred the industry to change its profit model, and by 2015, these casual games now make up nearly half of all video game industry revenue. And with their easier mechanics, lower price point, and social component these casual games helped integrate gaming into our daily lives like never before.
Year: 2016
Genre:
Country: United States of America
Studio: YouTube
Director:
Cast: Andre Meadows
Crew:
First Air Date: Apr 01, 2016
Last Air date: Dec 16, 2016
Season: 1 Season
Episode: 29 Episode
Runtime: 10 minutes
IMDb: 2.00/10 by 1.00 users
Popularity: 1.4942
Language: English
Keyword :
Episode
What is a Game?
Ancient Games
The Dawn of Video Games
Atari and the Business of Video Games
The First Home Consoles
The Video Game Crash of 1983
Nintendo and a New Standard for Video Games
Sega and More Mature Video Games
Playstation and More Immersive Video Games
Microsoft and Connected Consoles
Casual Gaming
MMORPGs
Card Games
Board Games
Educational Games
Psychology of Gaming
The Olympics, FIFA, and why we love sports
Role-playing Games
Game Design
PC Gaming
The Future of Virtual Reality
Open World Games
Handhelds
Input Devices
The History of Game Shows
LARP
Gambling
The Pokémon Phenomenon
The Future of Gaming