Crash Course Games - Season 1 Episode 28 The Pokémon Phenomenon
Today we’re going to do something a little bit different and take everything we’ve learned so far and apply it to a case study on (arguably) the biggest game franchise in the world: Pokémon. Now Pokémon, like a select few other games we’ve discussed in this series has ingrained itself into our pop culture, but the way Pokémon has done this, and the extent of its reach into almost every genre of gaming is what makes it such a phenomenon. But interestingly, Pokémon’s success wasn’t only by chance.
Year: 2016
Genre:
Country: United States of America
Studio: YouTube
Director:
Cast: Andre Meadows
Crew:
First Air Date: Apr 01, 2016
Last Air date: Dec 16, 2016
Season: 1 Season
Episode: 29 Episode
Runtime: 10 minutes
IMDb: 2.00/10 by 1.00 users
Popularity: 1.4942
Language: English
Keyword :
Episode
What is a Game?
Ancient Games
The Dawn of Video Games
Atari and the Business of Video Games
The First Home Consoles
The Video Game Crash of 1983
Nintendo and a New Standard for Video Games
Sega and More Mature Video Games
Playstation and More Immersive Video Games
Microsoft and Connected Consoles
Casual Gaming
MMORPGs
Card Games
Board Games
Educational Games
Psychology of Gaming
The Olympics, FIFA, and why we love sports
Role-playing Games
Game Design
PC Gaming
The Future of Virtual Reality
Open World Games
Handhelds
Input Devices
The History of Game Shows
LARP
Gambling
The Pokémon Phenomenon
The Future of Gaming